Beware the White Forest
Spell Normal

Beware the White Forest

  • Archetype:
  • White Forest

  • View:
  • 3302




If you control a Level 6 or higher Illusion or Spellcaster monster: Target 1 card your opponent controls; destroy it. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Beware the White Forest" once per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 56
Deck 54

Beware the White Forest — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 55.6 · Deck: 53.9 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery/Recursion

Why it scores here

The card reliably converts one Level 6+ Illusion or Spellcaster monster into one targeted destruction of any opponent card, and it can be re-Set from the GY after a monster effect, which gives it a small recursion value. Its score is held down by the field requirement, the one-for-one nature of the destruction, and the lack of combo or material value. High deck counts (400/400 decks, 26% White Forest, 21% Azamina, 18% Diabellstar) confirm the card is a consistent staple, but they do not by themselves raise its power.

Axis scores

Axis Score Evidence
Accessibility 55 Spell that is live in hand, but its effect needs a Level 6+ Illusion or Spellcaster on the field; 400/400 decks run it at 1.13 copies average (observed, verified text).
Combo & Conversion 35 The text provides a single targeted destruction and no board-building; no combo boards were supplied, so this is text-only inference (inferred).
Resource Economy 40 One-for-one removal with no card advantage; the GY Set clause offers only a minor refuel and no draw (verified text).
Effect & Interaction 60 Targeted destruction of any opponent card is flexible, but it is conditional on a Level 6+ field monster and is a negatable Spell (verified text, inferred).
Material Utility 10 A Spell card cannot serve as material and has no body value (verified text).
Resilience & Flexibility 50 Re-Setting from the GY after a monster effect gives some recovery, but the field-monster requirement and Spell negation weaken it (verified text, inferred).
Deck-Building Efficiency 80 Single-copy staple with no garnet or lock, and 1.13 average copies in the sample; the 3-copy limit is assumed (observed, inferred).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 55.6, Deck ≈ 53.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Flexible targeted destruction that can hit any zone the opponent controls
  • Can be Set again from the GY after a monster effect, giving partial recursion
  • Single-copy, low-cost slot with no garnet restriction
  • Consistently run across the three main White Forest, Azamina and Diabellstar homes

Weaknesses

  • Requires a Level 6+ Illusion or Spellcaster on the field before it does anything
  • One-for-one removal with no card advantage
  • Does nothing as material or as a body
  • Negatable as a Spell

Counters / choke points

  • Spell-negating hand traps (inferred from text; no counter data supplied)
  • Opponent removing the Level 6+ Illusion or Spellcaster that enables the effect (inferred)

Best use

Conditional one-for-one removal with GY Set recursion. Decks: White Forest, Azamina, Diabellstar. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: conditional destruction of 1 opponent card, requires a Level 6+ Illusion or Spellcaster monster; Card text: Set from GY when sent there to activate a monster effect; once per turn per effect; Formats: TCG, OCG, MasterDuel
  • Observed: Present in 400/400 sampled decks at 1.13 copies average (max 3); Top partners are White Forest support cards at 84–97% co-occurrence; Guide places it in the White Forest Runick section
  • Inferred: Field requirement makes the card unreliable early in the game; Spell-negating hand traps would be a practical counter; Removal value is one-for-one with no card advantage
  • Data gaps: No combos supplied, so combo conversion and power index are text-only inference No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion % comes only from the deck sample No rulings supplied for the Level 6+ condition or the Set timing Deck sample is concentrated in three White Forest-adjacent archetypes, so cross-archetype portability is partly inferred











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