Spell
NormalBeware the White Forest
Archetype:
White Forest
View:
3302
If you control a Level 6 or higher Illusion or Spellcaster monster: Target 1 card your opponent controls; destroy it. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Beware the White Forest" once per turn.
Beware the White Forest — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 55.6 · Deck: 53.9 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Recovery/Recursion
Why it scores here
The card reliably converts one Level 6+ Illusion or Spellcaster monster into one targeted destruction of any opponent card, and it can be re-Set from the GY after a monster effect, which gives it a small recursion value. Its score is held down by the field requirement, the one-for-one nature of the destruction, and the lack of combo or material value. High deck counts (400/400 decks, 26% White Forest, 21% Azamina, 18% Diabellstar) confirm the card is a consistent staple, but they do not by themselves raise its power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Spell that is live in hand, but its effect needs a Level 6+ Illusion or Spellcaster on the field; 400/400 decks run it at 1.13 copies average (observed, verified text). |
| Combo & Conversion | 35 | The text provides a single targeted destruction and no board-building; no combo boards were supplied, so this is text-only inference (inferred). |
| Resource Economy | 40 | One-for-one removal with no card advantage; the GY Set clause offers only a minor refuel and no draw (verified text). |
| Effect & Interaction | 60 | Targeted destruction of any opponent card is flexible, but it is conditional on a Level 6+ field monster and is a negatable Spell (verified text, inferred). |
| Material Utility | 10 | A Spell card cannot serve as material and has no body value (verified text). |
| Resilience & Flexibility | 50 | Re-Setting from the GY after a monster effect gives some recovery, but the field-monster requirement and Spell negation weaken it (verified text, inferred). |
| Deck-Building Efficiency | 80 | Single-copy staple with no garnet or lock, and 1.13 average copies in the sample; the 3-copy limit is assumed (observed, inferred). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 55.6, Deck ≈ 53.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Flexible targeted destruction that can hit any zone the opponent controls
- Can be Set again from the GY after a monster effect, giving partial recursion
- Single-copy, low-cost slot with no garnet restriction
- Consistently run across the three main White Forest, Azamina and Diabellstar homes
Weaknesses
- Requires a Level 6+ Illusion or Spellcaster on the field before it does anything
- One-for-one removal with no card advantage
- Does nothing as material or as a body
- Negatable as a Spell
Counters / choke points
- Spell-negating hand traps (inferred from text; no counter data supplied)
- Opponent removing the Level 6+ Illusion or Spellcaster that enables the effect (inferred)
Best use
Conditional one-for-one removal with GY Set recursion. Decks: White Forest, Azamina, Diabellstar. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: conditional destruction of 1 opponent card, requires a Level 6+ Illusion or Spellcaster monster; Card text: Set from GY when sent there to activate a monster effect; once per turn per effect; Formats: TCG, OCG, MasterDuel
- Observed: Present in 400/400 sampled decks at 1.13 copies average (max 3); Top partners are White Forest support cards at 84–97% co-occurrence; Guide places it in the White Forest Runick section
- Inferred: Field requirement makes the card unreliable early in the game; Spell-negating hand traps would be a practical counter; Removal value is one-for-one with no card advantage
- Data gaps: No combos supplied, so combo conversion and power index are text-only inference No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion % comes only from the deck sample No rulings supplied for the Level 6+ condition or the Set timing Deck sample is concentrated in three White Forest-adjacent archetypes, so cross-archetype portability is partly inferred






